Genotype details
Name: | Memory Anemone |
From gene pool: | swimming |
Author: | Stephen Morrow |
Date submitted: | 2005-11-15 |
Size: |
19 parts 18 joints 19 neurons 22 neural connections |
Actions: |
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Description: | A sea anemone with protective response and memory. |
How created: |
Designed Designed entirely. |
Performance notes: | The anemone (always simulate underwater) features a protective collapse response that is activated when anemone's smell neuron reaches 0.5. The response features a memory loop which gains value when the response is activated and slowly returns to baseline when the response is inactive. The loop inhibits future responses (a trained anemone might require a smell of 0.8 or more) thus modeling the rudimentary memory function of classical conditioning with Framsticks.
Let it fall to the bottom and feed it with energy. This creature was awarded. |
Full genotype: |
((WWWX, ,
WWWX), ,
lllllllllRRWWWX[*][*][Ch,-2:1,-1:1][ChMux,-1:1,3:.2] [N,1:.00005,0:1,s:.02][N,-1:1,1:.5][Thr, lo:0, hi:1, t:.31, 1:1][N,7:1,-3:-15,-4:1](WWWX, , rrXX[|, -2:1,p:.75](rrXrrX[|, 1:1][Delay, -4:1,t:200]llllrrX(lllX[|, -5:-.666], lllX[|, -6:.666]), lllllllllwwwwrrX[|, -7:1][S], rrXrrX[|, 1:1][Delay, -10:1,t:200]llllrrX(lllX[|, -11:-.666], lllX[|, -12:.666])), , WWWX)) |
Water speed (MS): | 0.004282 |
Water speed (ODE): | 0.005312 |