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Genotype details

Name: Pokahontas
From gene pool: walking
Author: Pete Mandik (mail)
Date submitted: 2001-01-01
Size: 30 parts
29 joints
37 neurons
45 neural connections
Actions: Download this genotype

Description:
How created: Designed
Means of locomotion and stimulus orientation based largely on the design principles of Miron Sadziak's 4 legged food finder. It was designed to incorporate obstacle avoidance with foodfinding. It was also designed to destroy other battleframs in destructive collisions.
Performance notes: This is a battlefram. It finds food and other creatures. Named "Pokahontas" because of large offensive poker on head. Has heavy armor on front and rear. The turning muscles that make it orient toward food make it turn away from fences and obstacles due to inputs from the touch sensors on its antennae.

Note from Maciej Komosinski 2024-04: updated for the new behavior of f1 modifiers. "heavy armor" no longer applies (removed the "S"tamina modifiers). The original creature had only minor tendency to turn, but after manually adjusting LlCc modifiers in 2024 to match more or less the original stick lengths and orientations, this creature now has a stronger tendency to turn, and walks in circles. Investigated why but did not find the cause (apart from asymmetries in the neural network). The old phenotype and behavior can be recreated by using the pre-2024 genotype and setting old conversion rules in the f1->f0 converter settings.
Full genotype:
lllfffSSSSSX[0:2.420, 2:-2, 1:-1][-1:1, 0:1, 0:-2.234][-1:1](RRlllfffMMMX[|-1:-2.338, -1:-1.970](X, lllSSXlllXlllX), fffIXlllfffMMMsX[-1:1.653][|8:10, 6:-10, 9:-10, 7:10](RRlllfffMMMIX[|-5:1.167]lllFFFMMMIX[|-6:-1], fffIXlllfffMMMsX[|5:10, 3:-10, 6:-10, 4:10](RRlllfffMMMIX[|-7:-1.959]lllFFFMMMIX[|-9:-1.444], LfffffsX(RCCCCfffffX[S:1]lX[T:1], , , , , LLLLLfffffSSSSSSSSSSX, , , , , rccccfffffX[S:1]lX[@T:1]), RRlllfffMMMIX[|-14:10]lllFFFMMMIX[|-15:-1]), RRlllfffMMMIX[|-16:10]lllFFFMMMIX[|-17:-1.662]), RRlllfffMMMX[|-10:2.878, 0:-4.846](X, lllSSXlllXlllX))
Food finding on land (MS): -0.4545
 
 
Land speed (MS): 0.003162
 
 
Land speed (ODE): n/a