Genotype details
Name: | Reptilian Walker |
From gene pool: | walking |
Author: | Nick Rose |
Date submitted: | 2001-01-01 |
Size: |
12 parts 11 joints 26 neurons 30 neural connections |
Actions: |
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Description: | |
How created: |
Designed and evolved From a simple cross, with touch sensors at the end of each 'arm' together with some muscle and a couple of neurons; the design was evolved under 'speed' parameters for several weeks (>thousand million steps). Even though it's a bit asymmetrical, and has some redundant neurons, I've left it as it evolved rather than tweak it. 2024-04, Maciej Komosinski: updated f1 modifiers in the genotype after their behavior was changed, tried to retain the original phenotype shape, then evolved further and preserved reptilian-like movement. |
Performance notes: | The way it moves reminds me of something like a primitive reptile - throwing it's legs forward and swinging it's body from side to side to maximise gait. It takes a while to warm up, but appears to self-regulate it's movements into a pattern which gets it up to a decent speed (only 0.03, but quick compared to it's ancestors).
On the downside, you can't pick it up, as the legs contract the moment they are out of contact with the ground and it cannot reset itself. I think Framsticks is fantastic! The main reason I'm sending you this 'hopeful monster' is by way of fan mail :) |
Full genotype: | (, rrllCCCMMMMqXllFFFFFFX[|T:4.997, /:-3.795,
1:1.649][@0:-57.072], LFFFFIIQX[|0:2.744,
-2:-3.181, -1:1.724][8:3.438], rrlCMMSQXllFFFFFFFFFFFFFFFFMMMMssX[|T:-156.582, -1:4.714][@4:-0.573, 3:0.724], , ,
LLLLLssXMMMiw(rrllCCCMSXllFFFFFFFFFFFFX[|T:-80,
0:4.784][@*:4.438], , ,
CQwwwwwwwwwwwX[0:656.447, -1:-3.581, -1:-345.662][|-6:2.895], , ,
rrllCCCMSWXllFFFFFFFFFFFFFFFFX[!:0][|T:-80, 0:4.585, -1:0.003]))
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Food finding on land (MS): | -0.4105 |
Land speed (MS): | 0.003842 |
Land speed (ODE): | 7.307e-05 |