# Genotype "Freestyler" from gene pool "swimming" # Downloaded on 2024-04-26 from Framsticks Experimentation Center org: name:Freestyler genotype:~ LLLXLLLXLLLX[@1:-1, 14:1.652, G:-1][0:0.186, =:0.000, -1:2][!:1.000, =:0.000, -2:2][!:0.700, =:0, -2:3.686][!:0.160, =:0.827, -2:-4.505][!:1.000, =:0.000, -2:-2.699][!:0.1, =:0.000, -2:2]LMX[@!:0.0, 14:-0.790, G:-1][|!:1, =:0, /:5, 13:-299.627, 14:-10][!:0.032, =:0, -1:2][!:1.000, 0:-2.849, -2:2][!:0.028, -2:2][!:0.140, -2:2][!:0.1, =:0, -2:2][!:0.1, =:0.898, -2:2.862, -1:5.972][!:0.1, =:0, -2:2][!:0.1, =:0, -2:2, 1:16.528][!:1.000, =:0.000, -2:2][!:0.062, =:0, -2:3.887, 1:-2.716][!:0.175, =:0.000][!:1.000, =:0.892, -2:1.659][/:5, -2:-5][/:999.000, -2:5]~ info_timestamp:946684800.0 info_author:Tom Hartley info_author_ispublic:1 info_email:t.hartley@ucl.ac.uk info_email_ispublic:1 info: info_origin:2 info_how_created:~ I wanted to evolve something other than a worm. From experiments with pairs of sticks, I noticed that I sometimes saw a pair that swum with large "strokes" like a human swimmer, or frog. I started with two long connected sticks, with a bending joint. By trial and error, I added a chain of neurons providing a time delay between "strokes". I limited mutations to neural only during the early stages, and gradually increased the level of morphological mutations. Initially, behavior was very uncoordinated. Eventually, a form emerged that used one arm to swim, while using a long stick as a counterbalance. I selected for velocity, distance and lifespan (...). At one point I selected the fittest swimmer, put it into a fresh simulation, and allowed radiation to occur from that point.~ info_performance:~ The counterbalance (tail) is rotated at the right moment, so that the arm is lifted out of the water.~ num:125 instances:0 data: