Framsticks Genotypes
Genotype Name
Gene Pool Author Description |
Number of
Parts,
Joints, Neurons, Connections |
Height on land (ODE)
Land speed (ODE) |
Action | Genotype | ||
---|---|---|---|---|---|---|
Bear head (from solid-shapes) by Szymon Ulatowski. A demo model that uses ellipsoids and cuboids. |
P: 11 J: 10 N: 0 C: 0 |
|
see details download |
//0
p:0,0,1,sh=3,sx=0.1,sy=1.2,sz=1.7,ry=1.57,vr=0.6,0.3,0.1 p:-0.9,-0.8,0.5,sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1 p:0.9,-0.8,0.5,sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1 p:-0.9,0.8,0.5,sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1 p:0.9,0.8,0.5,sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1 [etc...] |
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Crab 4 legs (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. |
P: 17 J: 16 N: 10 C: 8 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crab 4 legs and head (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Besides, creature balances head vertically and horizontally based on signals from two gyroscopes. |
P: 22 J: 21 N: 14 C: 10 |
|
see details download |
//0s p:0,0,0.4,sh=2,sx=0.1,sy=1,sz=0.05 p:0,1,0.5,sh=2,sx=0.4,sy=0.1,sz=0.05 p:0,-1,0.5,sh=2,sx=0.4,sy=0.1,sz=0.05 [etc...] |
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Crab 4 legs and touch sensor (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Bending of two "head" sticks depends on the touching sensors located in front legs. |
P: 19 J: 18 N: 17 C: 14 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crab 6 legs (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. |
P: 25 J: 24 N: 14 C: 12 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crawl 4 ball-end legs alternate (from solid-shapes) by Stanisław Wysocki. Creature that crawls – sticks move alternately (they are in different phases of movement) |
P: 13 J: 12 N: 12 C: 8 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crawl 4 ball-end legs alternate and head (from solid-shapes) by Stanisław Wysocki. Creature that moves by crawling (legs move alternately) and balances head vertically and horizontally based on signals from two gyroscopes. |
P: 16 J: 15 N: 16 C: 10 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crawl 4 ball-end legs synchronous (from solid-shapes) by Stanisław Wysocki. Creature that crawls – each stick is in the same phase of movement |
P: 13 J: 12 N: 10 C: 8 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crawl 6 ball-end legs alternate (from solid-shapes) by Stanisław Wysocki. Creature that crawls – sticks move alternately (they are in different phases of movement) |
P: 19 J: 18 N: 14 C: 12 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Crawl 6 ball-end legs synchronous (from solid-shapes) by Stanisław Wysocki. Creature that crawls – each stick is in the same phase of movement |
P: 19 J: 18 N: 14 C: 12 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |