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Framsticks Genotypes


Genotype Name 
Gene Pool 
Author 
Description
Number of Parts
Joints
Neurons
Connections 
Height on land (ODE) 
Land speed (ODE) 
Action Genotype
Bear head
(from solid-shapes)
by Szymon Ulatowski.
A demo model that uses ellipsoids and cuboids.
P: 11
J: 10
N: 0
C: 0
1.3
 
 
0
 
 
see details
download
//0
p:
0,0,1,sh=3,sx=0.1,sy=1.2,sz=1.7,ry=1.57,vr=0.6,0.3,0.1
p:-0.9,-0.8,0.5,
sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1
p:0.9,-0.8,0.5,
sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1
p:-0.9,0.8,0.5,
sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1
p:0.9,0.8,0.5,
sh=2,sx=0.1,sy=0.1,sz=0.5,vr=0.6,0.3,0.1
[etc...]
Crab 4 legs
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg.
P: 17
J: 16
N: 10
C: 8
0.8755
 
 
0.007689
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crab 4 legs and head
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Besides, creature balances head vertically and horizontally based on signals from two gyroscopes.
P: 22
J: 21
N: 14
C: 10
0.981
 
 
0.01062
 
 
see details
download
//0s
p:
0,0,0.4,sh=2,sx=0.1,sy=1,sz=0.05

p:0,1,0.5,
sh=2,sx=0.4,sy=0.1,sz=0.05
p:0,-1,0.5,
sh=2,sx=0.4,sy=0.1,sz=0.05

[etc...]
Crab 4 legs and touch sensor
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Bending of two "head" sticks depends on the touching sensors located in front legs.
P: 19
J: 18
N: 17
C: 14
0.7532
 
 
0.008653
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crab 6 legs
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg.
P: 25
J: 24
N: 14
C: 12
0.843
 
 
0.008552
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 4 ball-end legs alternate
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – sticks move alternately (they are in different phases of movement)
P: 13
J: 12
N: 12
C: 8
0.2822
 
 
0.007217
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 4 ball-end legs alternate and head
(from solid-shapes)
by Stanisław Wysocki.
Creature that moves by crawling (legs move alternately) and balances head vertically and horizontally based on signals from two gyroscopes.
P: 16
J: 15
N: 16
C: 10
0.374
 
 
0.006036
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 4 ball-end legs synchronous
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – each stick is in the same phase of movement
P: 13
J: 12
N: 10
C: 8
0.2061
 
 
0.005657
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 6 ball-end legs alternate
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – sticks move alternately (they are in different phases of movement)
P: 19
J: 18
N: 14
C: 12
0.2795
 
 
0.01155
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 6 ball-end legs synchronous
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – each stick is in the same phase of movement
P: 19
J: 18
N: 14
C: 12
0.2102
 
 
0.005667
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]