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Framsticks Genotypes


Genotype Name 
Gene Pool 
Author 
Description
Number of Parts
Joints
Neurons
Connections 
Height on land (ODE) 
Land speed (ODE) 
Action Genotype
Stride 6 uneven legs
(from solid-shapes)
by Stanisław Wysocki.
Striding technique
P: 13
J: 12
N: 8
C: 6
1.228
 
 
0.01679
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05

p:-1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:0,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
[etc...]
Crawl 6 ball-end legs alternate
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – sticks move alternately (they are in different phases of movement)
P: 19
J: 18
N: 14
C: 12
0.2795
 
 
0.01155
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crab 4 legs and head
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Besides, creature balances head vertically and horizontally based on signals from two gyroscopes.
P: 22
J: 21
N: 14
C: 10
0.981
 
 
0.01062
 
 
see details
download
//0s
p:
0,0,0.4,sh=2,sx=0.1,sy=1,sz=0.05

p:0,1,0.5,
sh=2,sx=0.4,sy=0.1,sz=0.05
p:0,-1,0.5,
sh=2,sx=0.4,sy=0.1,sz=0.05

[etc...]
Stride 4 uneven legs
(from solid-shapes)
by Stanisław Wysocki.
Striding technique
P: 9
J: 8
N: 6
C: 4
1.236
 
 
0.0103
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05

p:-1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:1,-2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
[etc...]
Stride 4 uneven legs and head
(from solid-shapes)
by Stanisław Wysocki.
Striding creature that balances head vertically and horizontally based on a signal from two gyroscopes.
P: 12
J: 11
N: 10
C: 6
1.593
 
 
0.008769
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05

p:-1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:1,2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
p:1,-2,0,
sh=2,sx=0.2,sy=0.1,sz=0.5
[etc...]
Crab 4 legs and touch sensor
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Bending of two "head" sticks depends on the touching sensors located in front legs.
P: 19
J: 18
N: 17
C: 14
0.7532
 
 
0.008653
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crab 6 legs
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg.
P: 25
J: 24
N: 14
C: 12
0.843
 
 
0.008552
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crab 4 legs
(from solid-shapes)
by Stanisław Wysocki.
Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg.
P: 17
J: 16
N: 10
C: 8
0.8755
 
 
0.007689
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 4 ball-end legs alternate
(from solid-shapes)
by Stanisław Wysocki.
Creature that crawls – sticks move alternately (they are in different phases of movement)
P: 13
J: 12
N: 12
C: 8
0.2822
 
 
0.007217
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]
Crawl 4 ball-end legs alternate and head
(from solid-shapes)
by Stanisław Wysocki.
Creature that moves by crawling (legs move alternately) and balances head vertically and horizontally based on signals from two gyroscopes.
P: 16
J: 15
N: 16
C: 10
0.374
 
 
0.006036
 
 
see details
download
//0s
p:
0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05

p:-0.5,1,0.5,
sh=1,sx=0.1,sy=0.1,sz=0.1
j:0,1,
sh=1
p:-1,1,0.5,
sh=3,sx=0.4,sy=0.05,sz=0.05
[etc...]