Framsticks Genotypes
Genotype Name
Gene Pool Author Description |
Number of
Parts,
Joints, Neurons, Connections |
Height on land (ODE)
Land speed (ODE) |
Action | Genotype | ||
---|---|---|---|---|---|---|
Crab 6 legs (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. |
P: 25 J: 24 N: 14 C: 12 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Stride 4 even legs (from solid-shapes) by Stanisław Wysocki. Striding technique. |
P: 9 J: 8 N: 6 C: 4 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05 p:-1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,-2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 [etc...] |
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Stride 4 uneven legs and head (from solid-shapes) by Stanisław Wysocki. Striding creature that balances head vertically and horizontally based on a signal from two gyroscopes. |
P: 12 J: 11 N: 10 C: 6 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05 p:-1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,-2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 [etc...] |
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Stride 6 uneven legs (from solid-shapes) by Stanisław Wysocki. Striding technique |
P: 13 J: 12 N: 8 C: 6 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05 p:-1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:0,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 [etc...] |
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Crab 4 legs and touch sensor (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Bending of two "head" sticks depends on the touching sensors located in front legs. |
P: 19 J: 18 N: 17 C: 14 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=0.5,sy=1,sz=0.05 p:-0.5,1,0.5,sh=1,sx=0.1,sy=0.1,sz=0.1 j:0,1,sh=1 p:-1,1,0.5,sh=3,sx=0.4,sy=0.05,sz=0.05 [etc...] |
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Rotate 4 rectangles (from solid-shapes) by Stanisław Wysocki. Rotating rectangles moving technique |
P: 13 J: 12 N: 12 C: 8 |
|
see details download |
//0s p:0,0,0,sh=2,sx=1.5,sy=0.8,sz=0.05 p:-1.5,1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 #,rz=1.57 p:1.5,1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 [etc...] |
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Stride 4 uneven legs (from solid-shapes) by Stanisław Wysocki. Striding technique |
P: 9 J: 8 N: 6 C: 4 |
|
see details download |
//0s p:0,0,0.5,sh=2,sx=1,sy=1.9,sz=0.05 p:-1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 p:1,-2,0,sh=2,sx=0.2,sy=0.1,sz=0.5 [etc...] |
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Rotate 4 wheels and head (from solid-shapes) by Stanisław Wysocki. Creature that moves by rotating wheels and balances head vertically and horizontally based on signals from two gyroscopes. |
P: 16 J: 15 N: 16 C: 10 |
|
see details download |
//0s p:0,0,0,sh=2,sx=1.5,sy=0.8,sz=0.05 p:-1.5,1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 #,rz=1.57 p:1.5,1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 [etc...] |
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Rotate 4 wheels and food sensor v2 (from solid-shapes) by Stanisław Wysocki. Creature that moves by rotating wheels and turning left and right according to signals from smell sensors. Front axis is longer than rear one. |
P: 15 J: 14 N: 16 C: 11 |
|
see details download |
//0s p:1.5,0,0,sh=2,sx=0.2,sy=0.8,sz=0.05 p:-1.5,1.6,0,sh=1,sx=0.2,sy=0.2,sz=0.2 p:1.5,1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 p:1.5,-1,0,sh=1,sx=0.2,sy=0.2,sz=0.2 [etc...] |
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Crab 4 legs and head (from solid-shapes) by Stanisław Wysocki. Crab-like creature – moving technique is based on crawling, but there is an additional vertical extension of a leg. Besides, creature balances head vertically and horizontally based on signals from two gyroscopes. |
P: 22 J: 21 N: 14 C: 10 |
|
see details download |
//0s p:0,0,0.4,sh=2,sx=0.1,sy=1,sz=0.05 p:0,1,0.5,sh=2,sx=0.4,sy=0.1,sz=0.05 p:0,-1,0.5,sh=2,sx=0.4,sy=0.1,sz=0.05 [etc...] |